A dollar says I’m gonna have to implement a means to allow kinematic movement with dynamic objects, in Blender.
I picked up game engines specifically to not deal with this crap anymore, damn it.
In the last 7 days I was busy creating a Python 3.3 wrapper for the wiiuse library.
You can now use wiimotes in Blender 2.6! :D
Check out it’s Github repository here: https://github.com/Squareys/pywiiuse
I’ve been thinking of how to implement a floor-crawling dynamic object within Blender, and then this occurred to me. This simply can’t be done in a 3D environment, but it’ll (hopefully) work for my fighting-game.
Instead of incorporating new functionality into the animation-infrastructure itself, I could improvise a complex data-storage system through Blender’s script-storage: it would bypass the complexity of skeletal animation while still integrating with the editors and retaining readability; at the same time, the data would be easily ported to without Blender, for easy discussions online.
I just need to be able to access script-text from other scripts.
Need help making games? websites?
mafia hits? I'll help you do it more simply. There's a lot of nonsense out there in development, and I've got as little patience for it as you. My focus is, right now:
On this site, you'll find a mix of detailed tutorials and quick tips to keep from losing nights to stupid hiccups. Along the way, I will spam fanart and digressions regarding modern survivalism, personal projects, and tales of my antagonizing the animal kingdom.
WARNING: the author of this blog has an unhealthy interest in women, and it is periodically reflected in the content shared. Most of the sick displays will be safe for work.